Boodily TP thieving

Hurune

New Member
on sunday around 12:30 pm I log in, go down to my/sneakys mine and find a sign, it says "let this be a lesson to you hide your valuables" I'm like jeese okay its pvp i can live with this (about 40 diamond and 8 blocks of gold missing). I then look around and see this guy named boodily hanging out in my mine, I caught him in the act! so i start shooting him with arrows and he tps away before he dies, little do I know he's set his HOME as my house and is upstairs looking at my gate locking mechanism. so I start shooting him again and he nearly dies before tping to the protected spawn and sits there telling me how he isn't griefing blah blah blah. I realize its PvP but players shouldn't be able to tp to protected places after stealing from you. I think he should return the goods he made off with, Because he would not have survived if he had not tped to a protected area. I think this case should set precedent for future ones, I think stealing is fine but not in this scenario. Multiple players were online including Vargess, Boodily, Spike7005, and several others.
 

SgtSpike

Site Admin & Server Owner
Staff member
This is why I think warping and homing should be disabled in PvP... Unfortunately, that's not the way the voting is going, so I don't think it'll be disabled. We can't disallow people setting /home near other players' bases. It's too hard to track/moderate. How close is too close? What if two players happen to build their homes near each other? Etc etc etc.
 

Hurune

New Member
the problem isnt boodily setting Home in my house, it was him teleporting to a safezone so that I couldnt take my items back. I think it should be against the rules, or atleast if someone escapes with my items I should be allowed to kill him in a safezone. I think this should be discussed with the mods. Atleast make a rule where people cant escape to safezones with your items. Or if they do then you have the right to kill them there
 

kart8305

New Member
If warp and home are disabled in PvP, we'll get stuck in an infinite vicious cycle of having to escape from spawn past a gang of armed thugs.

/home gives you a way to get the heck AWAY from people if you're not looking for a fight right then and there.

The only people who would /sethome in somebody else's house are those who don't have a home of their own... or their stash is hidden and close to spawn.
 

SgtSpike

Site Admin & Server Owner
Staff member
Hurune said:
the problem isnt boodily setting Home in my house, it was him teleporting to a safezone so that I couldnt take my items back. I think it should be against the rules, or atleast if someone escapes with my items I should be allowed to kill him in a safezone. I think this should be discussed with the mods. Atleast make a rule where people cant escape to safezones with your items. Or if they do then you have the right to kill them there
Gotcha. The plan is to have a timer on warping, probably 10-15 seconds, so that'll help some, but I'm not sure that we can do anything else...
 

Hurune

New Member
Kart to clarify Im not requesting that we get get of /home warping, what I am requesting is a rule that would make it illegal for a thieve to run with my/sneakys items to the protected spawn. I do however recognize Sgts serious point of how warping abilities can be abused, I think with the advent of guild areas and safe zones in the future this will be a moot point. But for now I would really like to get this rule in place. Once chest protection works effectively thieving wont even have an effect... which I believe raises the question, if people want stealing to be allowed in PvP, will that mean that chest protection isn't allowed?
 

Hurune

New Member
SgtSpike said:
Hurune said:
the problem isnt boodily setting Home in my house, it was him teleporting to a safezone so that I couldnt take my items back. I think it should be against the rules, or atleast if someone escapes with my items I should be allowed to kill him in a safezone. I think this should be discussed with the mods. Atleast make a rule where people cant escape to safezones with your items. Or if they do then you have the right to kill them there
Gotcha. The plan is to have a timer on warping, probably 10-15 seconds, so that'll help some, but I'm not sure that we can do anything else...
Yea I agree I don't know what else we can do, maybe increase the warp lag time to a full minute after opening a chest that you didn't place? or something along those lines, idk if that even possible just spitballing ideas.
 

Vargess

Community Administrator
I don't think anyone is disgreeing that this is difficult to moderate. I was in-game when this happened and I instructed that this be posted here so it can be discussed. I can compare this to say, Eve-Online. When you activate an agressive action on another player, like stealing for example, you have a 15 minute timer that starts and you have that time to find and exact revenge on that player. Now, MC does not have the kind of tools or the setup for that type of situation. However, maybe we can (crudely) moderate the time limit for such situations as the one above, by allowing a "revenge hunt" for a few minutes, including the spawn area. Others would have to witness it perhaps, but if you catch someone and they /spawn, you have that right to counter their move for that time period.

Just another thought being thrown out there.
 

SgtSpike

Site Admin & Server Owner
Staff member
Interesting thoughts. I wouldn't have a problem with a warp time of a minute or longer either, in all cases. It would annoy people, sure, but it would also make them be more careful about WHEN they choose to warp or go back to spawn, and hopefully keep them more in the spirit of fighting things out in true PvP spirit.

Varg, that revenge idea is interesting. I wonder if Soc could write something up that would prevent a player from teleporting for 15 minutes after they touch someone else's chest or give someone else damage?
 

Socrates271

Turtle Lover
Yep, scheduled Timers and TimerTasks work well for this scenario. I've got school assignments and a gingerbread house to build with the fam. tomorrow so it'll be a while till everything is perfecto. I'd say sometime on Tues-Thursday.
 

Bounceh

Proud Donor
SgtSpike said:
Hurune said:
the problem isnt boodily setting Home in my house, it was him teleporting to a safezone so that I couldnt take my items back. I think it should be against the rules, or atleast if someone escapes with my items I should be allowed to kill him in a safezone. I think this should be discussed with the mods. Atleast make a rule where people cant escape to safezones with your items. Or if they do then you have the right to kill them there
Gotcha. The plan is to have a timer on warping, probably 10-15 seconds, so that'll help some, but I'm not sure that we can do anything else...
A way to fix this would be to let each VIP have a private warp to warp them home.. Then take away the /home command for everyone else...
 

boodilly

New Member
if it matters to anyone, i set home to continue my raidng route and didnt get anything after the first trip, at which time hurune wasnt on, so even if i did walk i could have gotten away with it....i dont know if that matters anything, but there's the facts accoriding to me .:p
 

scum2k

New Member
This thread is epic, great ideas and a capable soc to pull it off. I can't wait to see this in action.
 

boodilly

New Member
Hurune said:
. I realize its PvP but players shouldn't be able to tp to protected places after stealing from you. I think he should return the goods he made off with, Because he would not have survived if he had not tped to a protected area.
I wasnt carring the loot when that happened...both varg and spike can tell you, that i was killed by a spawn killer while i was carring the 10 min eariler, and after about 5 min of arguing, i got them back from him, and retured them to my base to hide them... i simply tp'ed because i had other items i wanted to protect.... no i wouldnt have survived, but you would have been disaponted with what you found in my pockets. (i know this thread takes a turn in another direction, it just boils my blood hearing these lies typed, i suppose he didnt know if i had the loot or not because he wasnt on but yea...)

also, i like the idea of the tp disabling chests, but this wouldnt have saved him because i had stolen the loot 10 min earlier or so and i could have just walked back to my base in that time.
(edit: hurunes's story was pretty stong, i belevied it my self when i thought "Hey wait a munuite, i didnt tp out of his base, i got killed twice!" it must have seemed like i tped because infact i had no items and the animation for dieing and tping is the same, so it looked exactly like i tped. The false part of the orignal post isnt a purpousfull lie, just a result of bad memory with a bit of logic(if i tped, i must have had something if it wasnt the loot; and i knew it wasn't)mixed in to create what you read :oops: :? )
 

superriku11

New Member
SgtSpike said:
[...]Varg, that revenge idea is interesting. I wonder if Soc could write something up that would prevent a player from teleporting for 15 minutes after they touch someone else's chest or give someone else damage?
The problem with that could be that a noob comes and punches you, and you have full armor, and a diamond sword, you hit him twice, he's gone, but you still gotta wait 15 minutes to go home? I think there should be an extra part if this is implemented that gets the name of the person you did damage to, then if you do not defeat them, and you get away safe, then you still can't warp home for a few minutes. There is also a part that checks if you did defeat the person, and if you did, it sets the timer to 00:01 and let's it run out. There would also have to be initial attack and recurring attacks, so that if you hit someone, wait 5 seconds, hit them again, it doesn't put you back at 15:00.

Also, removing warps I wouldn't be against, but that's just me, probably because I'm not VIP. But removing /home is a terrible idea, to have to pay $15 just to have a real home that you can warp to? I don't think so, it might even turn people away, because without /home, back at spawn there is no way to get away quick, and as soon as you step outside, you could be attacked by a gang that collected enough diamonds for full armor, swords, and since there's many of them, you'd have almost no chance of getting away. Keeping /home is a must IMO, warps... I'm not so sure of.
 
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