the_actual_God
New Member
(First and foremost: I did NOT die.)
The following observation is definitely confirmed:
I teleported into a cave (using /home) and got attacked by an invisible actor. It was for sure not a player.
I teleported away, teleported in again - and again there was an invisible attacker. I moved a few meters, disconnected, reconnected - and there he was: A zombie.
I think we can be pretty sure that all current occurrences of invisible actors (players, Monsters, maybe animals too) are caused by hey0. The teleportation fails to do something that connection does.
Theoretically, we have to re-log now every time we teleport, especially when the target is a potentially hazardous area (e.g. spawn).
The following observation is definitely confirmed:
I teleported into a cave (using /home) and got attacked by an invisible actor. It was for sure not a player.
I teleported away, teleported in again - and again there was an invisible attacker. I moved a few meters, disconnected, reconnected - and there he was: A zombie.
I think we can be pretty sure that all current occurrences of invisible actors (players, Monsters, maybe animals too) are caused by hey0. The teleportation fails to do something that connection does.
Theoretically, we have to re-log now every time we teleport, especially when the target is a potentially hazardous area (e.g. spawn).