hey0 has a problem: Invisible beings (players, Monsters)

the_actual_God

New Member
(First and foremost: I did NOT die.)

The following observation is definitely confirmed:

I teleported into a cave (using /home) and got attacked by an invisible actor. It was for sure not a player.

I teleported away, teleported in again - and again there was an invisible attacker. I moved a few meters, disconnected, reconnected - and there he was: A zombie.

I think we can be pretty sure that all current occurrences of invisible actors (players, Monsters, maybe animals too) are caused by hey0. The teleportation fails to do something that connection does.

Theoretically, we have to re-log now every time we teleport, especially when the target is a potentially hazardous area (e.g. spawn).
 

Socrates271

Turtle Lover
Debug Code for teleportation. As you can see the coordinate system is bugged in hey0. The X value in particular is the focus of dispute.

2010-12-04 15:13:02 [INFO] Starting minecraft server version 0.2.7
2010-12-04 15:13:02 [INFO] Loading properties
2010-12-04 15:13:02 [INFO] Starting Minecraft server on *:25565
2010-12-04 15:13:02 [INFO] Hey0 Server Mod Build 130
2010-12-04 15:13:02 [INFO] Preparing level "world"
2010-12-04 15:13:02 [INFO] Preparing start region
Preparing spawn area: 0%
Preparing spawn area: 4%
Preparing spawn area: 9%
Preparing spawn area: 14%
Preparing spawn area: 19%
Preparing spawn area: 23%
Preparing spawn area: 28%
Preparing spawn area: 33%
Preparing spawn area: 38%
Preparing spawn area: 42%
Preparing spawn area: 47%
Preparing spawn area: 52%
Preparing spawn area: 57%
Preparing spawn area: 61%
Preparing spawn area: 66%
Preparing spawn area: 71%
Preparing spawn area: 76%
Preparing spawn area: 80%
Preparing spawn area: 85%
Preparing spawn area: 90%
Preparing spawn area: 95%
2010-12-04 15:13:03 [INFO] Done! For help, type "help" or "?"
2010-12-04 15:13:03 [INFO] Zombie Invasion 1.0 initialized
2010-12-04 15:13:03 [INFO] GodMode 1.0 initialized
THE REPLY IS YES
2010-12-04 15:13:06 [INFO] Socrates271 [/127.0.0.1:50514] logged in with entity
id 147
Player count: 1
2010-12-04 15:14:33 [WARNING] Socrates271 moved wrongly!
Got position 169.30530397018003, 70.0, -142.85279690762263
Expected 168.69999998807907, 70.0, -142.85279690762263
2010-12-04 15:15:29 [WARNING] Socrates271 moved wrongly!
Got position 169.30530397018003, 70.0, -142.85279690762263
Expected 168.69999998807907, 70.0, -142.85279690762263
2010-12-04 15:15:29 [WARNING] Socrates271 moved wrongly!
Got position 167.34072643594976, 66.0, -130.0538162277931
Expected 165.69999998807907, 68.0, -135.30000001192093
2010-12-04 15:15:29 [WARNING] Socrates271 moved wrongly!
Got position 172.4148698570935, 65.0, -129.2869971769881
Expected 165.69999998807907, 68.0, -135.30000001192093
2010-12-04 15:15:29 [WARNING] Socrates271 moved wrongly!
Got position 177.09241045020758, 64.0, -124.74785962849757
Expected 165.69999998807907, 68.0, -135.30000001192093
2010-12-04 15:15:29 [WARNING] Socrates271 moved wrongly!
Got position 180.52717575562568, 65.0, -121.69353751299977
Expected 165.69999998807907, 68.0, -135.30000001192093

Note: This is data that isn't normally shown during server operations via teleportation.

EDIT: Nvm that was my own fault XD
 
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