Mechwarrior MMO

FrothingLuck

Most Disliked Since 2015!
Eh... MMO market is so stale these days... press buttons 1 4 5 2 5 repeat... Kill 5 of this bring me 6 of that... Once MMO's change their gameplay then I'll start caring.
 

SgtSpike

Site Admin & Server Owner
Staff member
By MMO, I mean MMOFPS. I can't stand the WoW style of gameplay. League of Legends is as close as I get to that... but basically, your typical Mechwarrior FPS combat game, brought to a world of virtually unlimited size.

It'd also be neat to see command structures in place, and have voted-in commanders actually give orders and set up missions for players to accomplish. Faction play, but where each faction has leaders and officers that make strategy/tactical decisions, and the players actually carry them out.
 

WakiMikoArck

Some would call me Tim
Epic scale multiplayer maps would be awesome, but not an MMO. I've never been a fan of MMO's in general, and I can't really picture MW in that style at all.

*edit* by Epic scale, I'm talking 64 - 128 size player maps (doubt the latter is even possible).
 

SgtSpike

Site Admin & Server Owner
Staff member
Epic scale multiplayer maps would be awesome, but not an MMO. I've never been a fan of MMO's in general, and I can't really picture MW in that style at all.

*edit* by Epic scale, I'm talking 64 - 128 size player maps (doubt the latter is even possible).
Mmmmm, it'd be wonderful though. It'd be like your epic scale maps, but they just keep on going!
 

LTRAINLANE

The Old Noob
Waki, remember that Frontlines game I believe it was called? Ended up being a huge bust, but was supposed to support something like 32 or 64 player matches. And isn't there some PS3 or PC game supposed to come out sometime with crazy amount of players-per-match?
 

Marine05

Server Moderator
lol I played (trained) on one (massive multiplayer fps) with about 40 people, but more could have been in at a time.. it was made by a defense contractor though... huge maps made off of actual topo maps and fully destructible buildings. great training tool actually. a public massive multi-player fps would be great though.. wish they could make a good one. gotta say it was definitely a resource hog, and I think thats why you don't see more of them. Think the best way to run one would have to be over LAN...
 

WakiMikoArck

Some would call me Tim
To be honest, I'd never even heard of Frontlines before. I think if a mech game is well made though, it's a completely different animal from a normal FPS, no matter the scale. The former requires much more strategy and customization than the latter. I've been rather addicted to the Armored Core series lately. So much customization!
 

SgtSpike

Site Admin & Server Owner
Staff member
Waki, remember that Frontlines game I believe it was called? Ended up being a huge bust, but was supposed to support something like 32 or 64 player matches. And isn't there some PS3 or PC game supposed to come out sometime with crazy amount of players-per-match?
But see, I don't want small matches like that. I want hundreds of thousands vs hundreds of thousands, not 64 vs 64. Obviously, you can't have that many players in the same area at the same time, but a way around that could be figured out. But I would want to be able to walk for hours, and keep walking, without interruption. Join in a battle when I see an enemy mech, take jumpships for a fee to a different area of the world, etc.
 

lordikon

Video Game Programmer
But see, I don't want small matches like that. I want hundreds of thousands vs hundreds of thousands, not 64 vs 64. Obviously, you can't have that many players in the same area at the same time, but a way around that could be figured out. But I would want to be able to walk for hours, and keep walking, without interruption. Join in a battle when I see an enemy mech, take jumpships for a fee to a different area of the world, etc.
MMOs use a technique called instancing. When you walk into a particular area you're transferred to a version of that area that isn't overcrowded. All areas use the same technique so that no area ever gets overcrowded. Most players never notice or even know about instancing. It's strange to think when you're standing in an area in an MMO that there could be literally hundreds of copies of that same area running at the same time.
 

SgtSpike

Site Admin & Server Owner
Staff member
MMOs use a technique called instancing. When you walk into a particular area you're transferred to a version of that area that isn't overcrowded. All areas use the same technique so that no area ever gets overcrowded. Most players never notice or even know about instancing. It's strange to think when you're standing in an area in an MMO that there could be literally hundreds of copies of that same area running at the same time.
Weird, guess it makes sense though. What happens if you and a friend try to meet up in the same area then?
 

FrothingLuck

Most Disliked Since 2015!
lol I played (trained) on one (massive multiplayer fps) with about 40 people, but more could have been in at a time.. it was made by a defense contractor though... huge maps made off of actual topo maps and fully destructible buildings. great training tool actually. a public massive multi-player fps would be great though.. wish they could make a good one. gotta say it was definitely a resource hog, and I think thats why you don't see more of them. Think the best way to run one would have to be over LAN...
I did something like this too. It was a training tool the army was developing... it had real guns modified for this training tool. I was on a base in Conn. doing some Audio/Video installation and they invited me out to try it and run some training mission.... I accidentally all the civilians (they don't like it when you do that too much... especially with an M203 launcher lol)
 

lordikon

Video Game Programmer
Don't think all MMO's does that :/
I believe the only one that doesn't is EVE Online. There's not much of an alternative to instancing, if you let too many people into an area their clients would run out of memory and the framerate would be horrendous. The servers would also struggle to keep up, and you run into an exponentially increasing bandwidth issue. Imagine the bandwidth required to tell 500 clients about the other 499 clients, multiple times per second.
 

ultimateironman

2 year Wielder of Das Banhammer!
Don't think all MMO's does that :/
ALL MMO's use it to some extent.
some games like Vindictus use it for everything. every battle area you go to is an instance.

others like WoW/LOTRO/Conan have instances for "dungeon" areas only or for areas with multiple time lines(so that you see the world differently depending on how many of the quests you've done).

i dont remember if Warhammer online used instances or not. i dont remember ever doing an instance in warhammer online. only doing group pvp areas. that was fun, but dependant on having a group of friends to do things with.
 

ultimateironman

2 year Wielder of Das Banhammer!
i miss mechwarrior SOOOOOOOOOOOO much. the story line with warring clans was awesome. the customization was awesome. the fighting was awesome.
 

cikkirock

This guy.
I thought you meant instance the whole world :) not just a small dungeon, of course ALL MMO's use instancing, its efficient :)
 
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