Site Admin & Server Owner
Sounds like some good stuff. A couple of notes...Survival Mode Multiplayer is priority #1
I just finished moving minecraft.net to a new server, and itâ€™s looking fairly stable. I fixed a few bugs with creative mode, so that should be working now as well.
Now I will rest for a few days, as Iâ€™m utterly exhausted. After that, I will get cracking on Survival Mode Multiplayer, as itâ€™s still the highest priority for the game.
Thereâ€™s a bug in there now where the cpu usage will shoot up through the roof sometimes, and I think thatâ€™s related to lighting. Immediately after the release, there was a hang bug where lighting would go into an infinite loop sometimes on existing loaded maps. I â€œfixedâ€ that by making the loop always terminate after a certain number of iterations. My guess of whatâ€™s going on now is that the lighting probably keeps going into that loop over and over again.
The biggest features that need fixing are;
* Fixing the performance issues
* Health and working enemies
* Finishing up the inventory code so the dupe bugs/glitches go away
* Figuring out how to run both the normal world and the nexus in parallel.
I also want to make the portals able to teleport players between servers, both on different IPs and just to a different port on the same IP. Player equipment will follow through the portal and everything! (that will be agreed upon between the servers, so they donâ€™t have to trust the client)
Oh, and the secret artist is Junkboy. Check out some of his stuff here:
http://www.wayofthepixel.net/pixelation ... ic=10694.0
He noted a bug about CPU usage - I wonder if that is server-side or client-side? It did seem that CPU usage was abnormally high on the server side, but that could have just been from tons of map generation.
Server-to-server portals sound interesting. Would definitely have to be between servers with a similar/same ruleset. And what about server-full situations?