CLARIFICATIONS ON POLL OPTIONS:
Griefing means griefing - do anything you want to anything you want outside of the safezones. Whatever you need to do to make it harder for your enemy to survive. Make a canyon around their safezone and put lava in it. Booby trap the house they stupidly built outside of the safezone. Place TNT "surprises" at the end of the tunnel they are currently working on mining out. Note that anything done still needs to be done legitimately. If you vote that griefing is disallowed outside of safezones, then the only thing you would be allowed to do to someone else's building is "find" a way in.
Vote for "Spawn stays where it is" if you want a new spawn location, or want spawn to stay where it is. Only vote for spawn to be moved near lost city if that is indeed what you want to happen.
The popular vote has been for a server with PvP that also has safezones, so we are going to go forward with this. That said, we still need to figure out the details of it.
Vote! There's vote options for most of these bullet points. Note that the options are numbered, so that you should only pick one of each number. In other words, don't select both options that start with "1", only select one or the other.
Also, please note that these votes will aid me in making a final decision! Just because one vote gets majority does not mean that is how the server will be implemented!
Here's what we are planning on so far...
- 4-8 safezones (probably 4 to start) set up in "guild" format. Safezones would have health disabled, so a player could not die within one. Each guild would have a guild leader, and players could apply to be a part of the guild, thus a part of the safe city and a part of whatever PvP activities the guild takes part in. Guild leaders could be any age, but would have to have demonstrated a good deal of server activity (far beyond just being a "regular).
- Anything outside of these safezones is fair game for beast or foe.
- Griefing/stealing would be allowed outside of the safezones, but would not be allowed within the safezones.
- Player inventories would be dropped upon death.
- Mobs/animals would be turned on.
- Probably create some side missions for GvG activities (such as each guild having a tower to defend, and last tower standing wins, or some sort of CTF, etc). This would come later on.
- Warps could be enabled or disabled (haven't decided yet).
- Home and spawn would still be enabled. At first, I wanted them disabled to prevent people from jumping out of battle just before dying, but then decided that they could do the same thing by logging out. Home would be handy for tping back to your guild's city too.
- Map would be the current "build server" map that started on Oct 30th.
- Some guilds would likely be based out of existing areas (New Rome, for instance).
- Spawn could be moved to near lostcity, to allow some of the previously VIP-only buildings or towns to be used for guild areas. All guild areas should be reachable for public players on foot.
- Spawn area would be protected for all players, so no spawn killings could take place. Probably a 100x100 radius area or so.
Griefing means griefing - do anything you want to anything you want outside of the safezones. Whatever you need to do to make it harder for your enemy to survive. Make a canyon around their safezone and put lava in it. Booby trap the house they stupidly built outside of the safezone. Place TNT "surprises" at the end of the tunnel they are currently working on mining out. Note that anything done still needs to be done legitimately. If you vote that griefing is disallowed outside of safezones, then the only thing you would be allowed to do to someone else's building is "find" a way in.
Vote for "Spawn stays where it is" if you want a new spawn location, or want spawn to stay where it is. Only vote for spawn to be moved near lost city if that is indeed what you want to happen.
The popular vote has been for a server with PvP that also has safezones, so we are going to go forward with this. That said, we still need to figure out the details of it.
Vote! There's vote options for most of these bullet points. Note that the options are numbered, so that you should only pick one of each number. In other words, don't select both options that start with "1", only select one or the other.
Also, please note that these votes will aid me in making a final decision! Just because one vote gets majority does not mean that is how the server will be implemented!
Here's what we are planning on so far...
- 4-8 safezones (probably 4 to start) set up in "guild" format. Safezones would have health disabled, so a player could not die within one. Each guild would have a guild leader, and players could apply to be a part of the guild, thus a part of the safe city and a part of whatever PvP activities the guild takes part in. Guild leaders could be any age, but would have to have demonstrated a good deal of server activity (far beyond just being a "regular).
- Anything outside of these safezones is fair game for beast or foe.
- Griefing/stealing would be allowed outside of the safezones, but would not be allowed within the safezones.
- Player inventories would be dropped upon death.
- Mobs/animals would be turned on.
- Probably create some side missions for GvG activities (such as each guild having a tower to defend, and last tower standing wins, or some sort of CTF, etc). This would come later on.
- Warps could be enabled or disabled (haven't decided yet).
- Home and spawn would still be enabled. At first, I wanted them disabled to prevent people from jumping out of battle just before dying, but then decided that they could do the same thing by logging out. Home would be handy for tping back to your guild's city too.
- Map would be the current "build server" map that started on Oct 30th.
- Some guilds would likely be based out of existing areas (New Rome, for instance).
- Spawn could be moved to near lostcity, to allow some of the previously VIP-only buildings or towns to be used for guild areas. All guild areas should be reachable for public players on foot.
- Spawn area would be protected for all players, so no spawn killings could take place. Probably a 100x100 radius area or so.