Poll: Mobs, or no mobs?

Keep the mobs?


  • Total voters
    12

SgtSpike

Site Admin & Server Owner
Staff member
I just re-enabled the mobs, now that we have the server overhead to support them. Should they be kept, or should I remove them until they are fixed and properly working? The creepers especially can be annoying, but then again, we should take proper precautions with building up torches around any land fixtures we want to keep....
 

Vargess

Community Administrator
I thought no at first, but then I thought that we might as well start getting used to them because when damage does get fixed, we will be ready for that change :)
 

lordikon

Video Game Programmer
I vote yes. It'll be good for a little bit of practice, but will also give us an idea of what kind of CPU hit mobs will cause so we're not surprised on the 31st if damage is re-enabled.
 

Vargess

Community Administrator

SgtSpike

Site Admin & Server Owner
Staff member
We've started on it already Vargess... can't remember what I called the warp though. :p

Oh, it's because I never created one. Eh. Anyway, go to 1000candles, walk north, you'll find the grid. We're starting with a grid so we can find out where they are spawning the most, then will build the tower in whatever grids are optimal.
 

Vargess

Community Administrator
SgtSpike said:
We've started on it already Vargess... can't remember what I called the warp though. :p

Oh, it's because I never created one. Eh. Anyway, go to 1000candles, walk north, you'll find the grid. We're starting with a grid so we can find out where they are spawning the most, then will build the tower in whatever grids are optimal.

:|
 
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