Server Politics - Death

Socrates271

Turtle Lover
As a moderator I've had to step between arguments with players about stealing, duping, and grieving.

With damage enabled I can only imagine the amount of outcry from some players about dropping items upon death. Yet, in my mind, I whole-heartedly support this system. And will forever. For without some threat of loss there is no fear and thus, for me, no meaning to the larger picture or scheme of things. Hence why SMP is called 'survival multi-player' whereas creative is for the faint of heart and non-combative groups.

In a nutshell, given the option, I will entirely endorse full player-versus-player and player-versus-environment gameplay.

Just imagine hosting epic sieges against a neighboring clan. Just imagine being able to loot the dead for precious items and being able to overwhelm the opposition with diamond-clad allies and tnt-cannons raining explosives upon your enemies. Imagine a squad of archers raining hell upon your foes and imagine also your foes's arrows whizzing past as you race towards their strong-hold or tripmine suddenly exploding the land-scape beneath your feet. Just imagine. Minecraft is more than collecting blocks to build more blocks, it is also an adventure and survival game.

What I propose is this:

Option 1:

Admins/mods can build cuboid zones to protect any destruction during the building of a castle owned by a guild. Once the guild goes to war, the cuboid zone is lifted on both combatants castles and full destruction can take place.

Option 2:

Anything goes and players must rely on subversion (spies) to infiltrate and destroy/loot enemy encampments. Moderators may not abuse their /tp privileges.

Option 3:

We play pve only and no player-killing is allowed.

Option Mix:

Any of the above with item drops upon death disabled.


If pve is enabled without pvp, I'm sorry, but I will move to another server or start my own. I'm a guy who came to minecraft to play smp the way notch intended and I came specifically for the sand-box environment.
 

SgtSpike

Site Admin & Server Owner
Staff member
Completely agree Soc. It'll certainly change things, but we HAVE been playing this server as a creative server, not as a survival server. It's time to start playing the game the way it was supposed to be played. This is my opinion of course, and it merits discussion among the mods and playerbase.

On the test server, since players become invisible once they die, it makes things interesting. Hopefully, Notch will patch this problem within a couple of days. We really CAN'T go back to the old map with players being invisible... It just makes things impossible to moderate with people being able to go invisible. But we can at least have some good old PvP fun on the temp map for the time being... ;)
 

SgtSpike

Site Admin & Server Owner
Staff member
Not a bad idea hunter... shouldn't be too hard for someone with know-how to modify the server to auto-kick anyone who dies.
 

kart8305

New Member
Death and damage is fine with me, but this first patch hasn't enabled it to the point that it is playable yet, IMHO. The ghost bug just ruins it. Until that gets resolved, I'd rather go back to the old settings, if that's even possible.
 

Kiwinz

Member
Whyy can't we run it both ways on one serverhave cuboided areas protected from damage to buildings and players and have outside these main safe cities that it is a free for all for epic seiges you need lots of people :p

I think there will be plugins made to help. Modetate the server.

I want to keep my stuff from last map :eek2:
 

SgtSpike

Site Admin & Server Owner
Staff member
With the wide variety of opinions that I've heard about how to proceed, we'll probably end up running two servers at once - one with PvP, one with a sort of "creative mode" more focused on building projects. The creative mode server would only have animals - no mobs, and no PvP. Basically, it'd be what we already have.
 

joris_s

New Member
I agree with spike but i would like to have item lose disabeld and u can make like a "shield" around cities so u can't pvp in there or the opposite special area's where u can pvp
 

jikemenkins

New Member
SgtSpike said:
With the wide variety of opinions that I've heard about how to proceed, we'll probably end up running two servers at once - one with PvP, one with a sort of "creative mode" more focused on building projects. The creative mode server would only have animals - no mobs, and no PvP. Basically, it'd be what we already have.
I like this idea. I like the old map how it is. I might like it with damage and pvp but i dont know yet, and i dont want to loose or damage anything i have there. Two servers would allow me to "dabble" with the new stuff and see if i like it. . .lol
 

kart8305

New Member
Construction techniques might need to be adjusted to deal with creepers. I read that neutral mobs (cows, chickens, pigs) will only spawn over grass blocks. If the same things applies for creepers maybe they could be kept out of cities by paving them over completely? Just a random thought.
 

Hurune

New Member
*cough* I do not want this to turn this into "Runescape", I don't personally believe in a double server for a few reasons.
1-we generally have 5-15 players online at anytime, 2 servers would split the numbers and I doubt wed end up with enough players to keep either set playable, who wants to PvP with 5 ppl?
2-Loss of mobs in the current server would be lame, having some type of danger is always more fun than not having it. maybe we can just get rid of creepers? those are really the only thing that ppl seem to be worried about.

what I think would end up happening would be a new plugin, something that changes the PvP rules in certain areas, make it maybe a 300x300 that can only be tp'd to, we have regular games maybe once or twice a day at peak hours, teams are set up here and all other rules can be delineated later.
I love the imagery that socrates used, however to have succesful PvP we need less lag, maybe the 300x300 could be reset with cuboid between games? PvP outside of those areas could be exploited, you can burn people even without PvP set up, you cant just turn it off, so instead of protecting certain areas, we should just turn off health or PvP except in a few given areas.
 

Kiwinz

Member
I am fully against 2 servers,

I have been reading into plugin requests and I think we should use, when its complete, area protect for cities which make you invincible when you are in them.
This means fire cannot kill you and you can't fall to your death when building.
The area outside the main cities pvp and stealing, griefing can be allowed but people who want to be creative can stay in.
There would need to be a few of them and very large area maybe 1000,1000 ?? So space isn't an option
We don't have the player base atm to run a second server.

This would be easy to moderate and fun for everyone and we can all still play together on the same server.
 

Hawksoul12

Member
I agree with soc and would like the 'guilds' and such. I believe it would bring an element of Middle Ages with a twist of creative leadership. Personally I believe only Mods should make guilds and I want to fight ASAP. Sgt if you are reading this please let the BATTLES BEGIN!!! :x
 

Kiwinz

Member
Im up for a fight
I had like 10 confirmed kills on oli's server :p half were nucks though :D

I think anyone should be able to run a clan/team/army/guild or what ever you want it to be.

Ill be up for making one when its all sorted.
 

SgtSpike

Site Admin & Server Owner
Staff member
Lots of good ideas floating around here... :)

Here's the biggest problem:
- Some people are fully against being able to die (i.e., they just want to build cool stuff)
- Some people are fully against a creative server (i.e., they just want to fight other players and mobs)
- Some people are fully against two servers

Something's gotta give. I think the only "fair" way to settle this is through a vote. While I agree we don't currently have the playerbase to support two servers, we could make it happen, with a little bit of work.

I think zoned safety areas could work, for the most part. There'd still be some unhappy players though, as some people want to find far-off areas to build and explore without worry of being killed.
 

jikemenkins

New Member
Kiwinz said:
I am fully against 2 servers,

I have been reading into plugin requests and I think we should use, when its complete, area protect for cities which make you invincible when you are in them.
This means fire cannot kill you and you can't fall to your death when building.
The area outside the main cities pvp and stealing, griefing can be allowed but people who want to be creative can stay in.
There would need to be a few of them and very large area maybe 1000,1000 ?? So space isn't an option
We don't have the player base atm to run a second server.

This would be easy to moderate and fun for everyone and we can all still play together on the same server.
This is the best idea i have heard yet, and it fully satisfies all my wants. This option lets me mine Obsidian and jump in lava all day and fall from the sky, and also lets me travel into the wilderness and hunt mobs and smack people who make me angry. SgtSpike, i vote for this if and when its plausible.
 

Kiwinz

Member
Make the zones bigger then :p
The map is big enough to support both ways
Angle sgt a couple of days ago i was the only one on for ages then for like 10th hours no more than 3 or 4 were on. If we are going to release a 2nd server we should wait till peeped come back and we are full again.
 
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