Socrates271
Turtle Lover
As a moderator I've had to step between arguments with players about stealing, duping, and grieving.
With damage enabled I can only imagine the amount of outcry from some players about dropping items upon death. Yet, in my mind, I whole-heartedly support this system. And will forever. For without some threat of loss there is no fear and thus, for me, no meaning to the larger picture or scheme of things. Hence why SMP is called 'survival multi-player' whereas creative is for the faint of heart and non-combative groups.
In a nutshell, given the option, I will entirely endorse full player-versus-player and player-versus-environment gameplay.
Just imagine hosting epic sieges against a neighboring clan. Just imagine being able to loot the dead for precious items and being able to overwhelm the opposition with diamond-clad allies and tnt-cannons raining explosives upon your enemies. Imagine a squad of archers raining hell upon your foes and imagine also your foes's arrows whizzing past as you race towards their strong-hold or tripmine suddenly exploding the land-scape beneath your feet. Just imagine. Minecraft is more than collecting blocks to build more blocks, it is also an adventure and survival game.
What I propose is this:
Option 1:
Admins/mods can build cuboid zones to protect any destruction during the building of a castle owned by a guild. Once the guild goes to war, the cuboid zone is lifted on both combatants castles and full destruction can take place.
Option 2:
Anything goes and players must rely on subversion (spies) to infiltrate and destroy/loot enemy encampments. Moderators may not abuse their /tp privileges.
Option 3:
We play pve only and no player-killing is allowed.
Option Mix:
Any of the above with item drops upon death disabled.
If pve is enabled without pvp, I'm sorry, but I will move to another server or start my own. I'm a guy who came to minecraft to play smp the way notch intended and I came specifically for the sand-box environment.
With damage enabled I can only imagine the amount of outcry from some players about dropping items upon death. Yet, in my mind, I whole-heartedly support this system. And will forever. For without some threat of loss there is no fear and thus, for me, no meaning to the larger picture or scheme of things. Hence why SMP is called 'survival multi-player' whereas creative is for the faint of heart and non-combative groups.
In a nutshell, given the option, I will entirely endorse full player-versus-player and player-versus-environment gameplay.
Just imagine hosting epic sieges against a neighboring clan. Just imagine being able to loot the dead for precious items and being able to overwhelm the opposition with diamond-clad allies and tnt-cannons raining explosives upon your enemies. Imagine a squad of archers raining hell upon your foes and imagine also your foes's arrows whizzing past as you race towards their strong-hold or tripmine suddenly exploding the land-scape beneath your feet. Just imagine. Minecraft is more than collecting blocks to build more blocks, it is also an adventure and survival game.
What I propose is this:
Option 1:
Admins/mods can build cuboid zones to protect any destruction during the building of a castle owned by a guild. Once the guild goes to war, the cuboid zone is lifted on both combatants castles and full destruction can take place.
Option 2:
Anything goes and players must rely on subversion (spies) to infiltrate and destroy/loot enemy encampments. Moderators may not abuse their /tp privileges.
Option 3:
We play pve only and no player-killing is allowed.
Option Mix:
Any of the above with item drops upon death disabled.
If pve is enabled without pvp, I'm sorry, but I will move to another server or start my own. I'm a guy who came to minecraft to play smp the way notch intended and I came specifically for the sand-box environment.