Server Proposal I think we can all live with.

What do you think of the outlined proposal?

  • I agree! I also think we should keep the same map.

    Votes: 0 0.0%
  • I disagree just because I want to disagree!

    Votes: 0 0.0%
  • I have a different idea about this and I'll post it here!

    Votes: 0 0.0%

  • Total voters
    27

Vargess

Community Administrator
As I had mentioned before, I had some thoughts lined out before I left for Thanksgiving holiday. Upon my return, I see a few threads on the discussion, and decided to go in-game to see how people are actually playing it. For the most part, it has been calm and a cooperative effort among the community. There has been a couple of exceptions, one of which I find unacceptable. That will be addressed elsewhere however.

So... On to my thoughts...

Having 2 servers will fragment the community. I don't see a point to having 2 separate servers which will divide the community up because of a different type of environment. Having to follow 2 different sets of rules, 2 maps.. It's a challenge as it is to maintain one server. Spike, you don't have as much time to be able to restart the server or do the other maintenance that is needed, and now with a newborn you have even less time to manage. Now, you want to try to manage a 2nd server as well. I do not think that is the appropriate approach to this.

My own view is quite similar to single player version, just a bit more complicated. Instead of being alone, you work with friends to build a safe place to live, while working together to mine, explore, gather materials, grow your farms, etc. You might come across other players nearby who invade your home, or the mine you are working on and steal some resources from you. You then decide to exact revenge on them by finding and attack their home base, or by stealing from their own mine. They discover your attack and retaliate. Now, you have a skirmish between you and that group. They have more people on their team, so you branch out looking for more allies. Soon, you have a war. But eventually, both parties decide that you are getting nowhere and call for a truce. You call for borderlines between your properties and agree not to cross it and leave each other alone. OR, you decide to become allies and double your strength to fight another common enemy.


-Ideal Situation-
The ideal situation for all of this is simple. I've spoken with a few of the players and for the most part, it is agreed upon that the environment should be simple.
We should carry an "Old West" style approach.
Here is how it would work:
Inside the city/town borders - civil and just. NO combat, except for the accepted duels between parties. Special rules apply for these duels, as it is a challenge.
Outside the city/town borders - All combat is allowed. Its wild territory, as it was in the old west. If you need help with this idea, watch a couple western movies from the 40's & 50's. John Wayne movies are great examples.
Special Zones – These are areas that have been designated as safe zones where players can operate to do special projects, such as the giant projects we have been working on which take time to build. We all have these (lordikon’s tower for example), that takes a lot of resources and time to put together. Protection for such areas will be enforced and guarded. Special Zones gives players the ability to build the special things they want to build, without having to be inside of a city, which can deteriorate the beauty of the project.
This approach gives us several things to focus on:
1. Cities are protected no-combat zones. This gives mods set of areas to focus on, rather than the entire map, having to try to cover everything we can.
Most of the griefing efforts come from near the spawn area anyway, so it only makes sense.
2. Having protected zones allows for players to keep their belongings within protected borders from theft and destruction. Theft would be difficult with a chest protection mod anyway.
Structure griefing... This is going to be a tricky one, as there is always going to be a few players who do not understand that they are building out in the wild zones and are not protected. They will complain that their structure was griefed and want us to do something. We can plaster the rules to their forehead and it still will not sink in, because that is how some people are.
3. Provides the better of both worlds, without compromising the integrity of one or the other. This environment allows for the pvp oriented player to still have a place for combat related activities they enjoy, but also allows the peaceful player to enjoy a quiet area to build their projects, and enjoy their lives on the same server with all other players. Those peaceful players might also enjoy the occasional combat, just as the combat players might want to take a break to build a nice house with the loot they have collected.
4. The above mentioned zones give the Cuboid Protection plugin we have a very defined and useful meaning. Currently only Spike or myself are able to define such protected borders, so it will have to be discussed, the rules for placing a protection zone within this type of environment.

My Closing Statement-
I don't want to split the community because we want 2 different environments. It is important to maintain a balance of both worlds, within ONE server, so ALL can participate on the level of activity they want to. Maintaining balance allows for all players to be able to interact with one another, all the time and at any time, without compromising the community or integrity of our player base. Having a balance of both combat and peaceful zones in a single server allows for everyone to “change modes” whenever they like. This also allows for other activities, like being able to host combat games, focused on betting against/for one player over another. Or giving out awards to the winner of a contest. For example: The top winner of all combat in “The games” wins a free VIP status, or a whole bunch of diamonds or whatever the prize might end up being.

One’s counter-argument might be “Well anyone can join both servers, so just join the other when we have a contest going on.” Not everyone will play regularly on both servers, therefore will not have all the armor and weapons that a regular player may have.
As far as a new map, or keep the same map... I have no specific opinion on the matter.
With this said, I am going to post a Poll. Options will include whether to keep the old map or not as well as other possible approaches.

I hope this shares my idea clearly enough for all to understand what I would like to see. There isn’t ever a “perfect” solution, but I hope this can help to bring a balance, so that everyone can enjoy themselves. Without having to go our separate ways to play the way we want to.
 

Kiwinz

Member
I agree, I have already suggested this :D

I love the "wild west" out for the cities as it provides another bonus/peril to exploring
duelling in arena's for prize is also great
Protected cities need to be big 1000,1000. This gives people who like the creative more the room to build

This is what the server should be
 

the_actual_God

New Member
I loosely agree to everything. (Meaning: I don't have objections, and I don't have a better idea.)

But:

The "VIP" status as prize was maybe just a random idea that you pulled out of thin air, yes? Well, that should not ever happen, I think.

VIP-status costs money for a reason. If you can win it by clicking faster than the other guy and by the current Internet weather favoring you, you will not feel bound to the server like someone who pays for it does. Higher probability of griefing.

Also, if you look at a cyan name, you know: That guy helped buy this server's hardware. If VIP-status can be won, you never really know who (What kind of person.) you're dealing with there. The current meaning of a cyan name is clear and crisp. Please don't water it down.
 

SgtSpike

Site Admin & Server Owner
Staff member
This certainly seems to be the most popular option by the polls. Problem is, I've already have other players contact me and say they would find a different server if we had a server with PvP enabled, and others say they would leave if we didn't have a true "vanilla" PvP server. Guess there's no way to not alienate at least some of the current server's players. Some of the mods said they would leave if we didn't have a build server. Basically, not everyone believes that having a "safe zone" for building would be sufficient for their needs/wants.

The other issue is that we have no plugins to protect players from damage in said "safe zones". Now we could mostly moderate this out, but what about those who are building tall structures just for fun, then fall off and drop all their goods upon death? And what about the few times that someone DOES kill another person inside the safezone? We have to have a plugin to create this - it would just be too impossible to moderate.

Finally, if we had a main city for everyone, how would we protect it from griefing? You mentioned cuboid, but unless we assign a plot for each player than wants one (something I am not willing to do - we have thousands of players visit the server each month), I don't see how it would be possible to protect the city from griefing in such a way as we currently protect the VIP city. Unless we had another VIP-only city...

Now if we can figure all these issues out, I'm game for giving it a try. Right now though, I figured that it would be better to have two servers and "fragment" the community, rather than just tell one group "sorry, you're out of luck".
 

Marine05

Server Moderator
I just want to say that I fully agree with the proposal and hope something takes shape soon. But.... I seem to be the only one so far whose cast a vote for a new map, and I'd like to share why. As some of you know, I have spent a good amount of time building in the previous map, with my largest build being a recreation of Fort Mchenry in Baltimore. Wanted to get that out before people think that I had nothing to lose by starting a new map. But... I do have a few reasons for wanting to start new. First, I kinda feel like everything was handed to us without consequence before mobs and damage were enabled, I don't like feeling like I cheated. Second, to me it would seem alot easier to protect areas from mobs as you are building them and expanding them rather than to modify a structure that already exists without it getting torn apart and infested by mobs. and third, well i just like starting with nothing and 'surviving' and i could see it being even more interesting doing so as a group of homesteaders taming the wilds together.
Now to see if i can influence anyones vote^^
 

Vargess

Community Administrator
the_actual_God said:
I loosely agree to everything. (Meaning: I don't have objections, and I don't have a better idea.)

But:

The "VIP" status as prize was maybe just a random idea that you pulled out of thin air, yes? Well, that should not ever happen, I think.

VIP-status costs money for a reason. If you can win it by clicking faster than the other guy and by the current Internet weather favoring you, you will not feel bound to the server like someone who pays for it does. Higher probability of griefing.

Also, if you look at a cyan name, you know: That guy helped buy this server's hardware. If VIP-status can be won, you never really know who (What kind of person.) you're dealing with there. The current meaning of a cyan name is clear and crisp. Please don't water it down.
Yes, it was just a thought that popped into my head. Not neccessarily something we would do.

SgtSpike said:
This certainly seems to be the most popular option by the polls. Problem is, I've already have other players contact me and say they would find a different server if we had a server with PvP enabled, and others say they would leave if we didn't have a true "vanilla" PvP server. Guess there's no way to not alienate at least some of the current server's players. Some of the mods said they would leave if we didn't have a build server. Basically, not everyone believes that having a "safe zone" for building would be sufficient for their needs/wants.

The other issue is that we have no plugins to protect players from damage in said "safe zones". Now we could mostly moderate this out, but what about those who are building tall structures just for fun, then fall off and drop all their goods upon death? And what about the few times that someone DOES kill another person inside the safezone? We have to have a plugin to create this - it would just be too impossible to moderate.

Finally, if we had a main city for everyone, how would we protect it from griefing? You mentioned cuboid, but unless we assign a plot for each player than wants one (something I am not willing to do - we have thousands of players visit the server each month), I don't see how it would be possible to protect the city from griefing in such a way as we currently protect the VIP city. Unless we had another VIP-only city...

Now if we can figure all these issues out, I'm game for giving it a try. Right now though, I figured that it would be better to have two servers and "fragment" the community, rather than just tell one group "sorry, you're out of luck".
It's not a win/win situation. The proposal provides for the (hopefully) best of both worlds combined into one, so the players can switch back and forth as they feel like, while still being on the same map. We are going to lose a few people regardless of what is decided. That is what is typical of a server/game when such large features are added, like pvp and health damage. I imagine some servers will not survive at all from this update.

For Cuboid, it won't be all at once. There would be a rush at first yeah sure, but it's not going to be as troublesome in the long run. If we want to have a smooth running server and environment that will have to be what we do until a better solution comes along. I have hopes that Notch will bring in some tools that will allows us to create safe zones easily where mobs and pvp are not possible. This can be achieved similar to how the Biomes work.

As far as "vanilla" servers go, I don't know of any that are vanilla pvp. Practically all servers I have seen are mod'd in some form or another. The only real thing ot worry about is warping to escape. It takes a couple seconds to type that in however. Take away /warp and /home, there will be complaints. Leave it, there will be complaints. None of it is a win/win. But atleast we can try to balance it out as best we can until a better solution comes along.

Edit: Forgot to mention.. Do you still have the "creative" build of the server? Does that sill work?
 

SgtSpike

Site Admin & Server Owner
Staff member
I guess the most important thing for me is to find the server solution that alienates as few players as possible. Maybe I need to start a new poll and call it "would you leave if we had this sort of setup?"

I wonder if there would be a way to automatically create a cuboid'd zone for any new players who joined. Just let the player know the coordinates of their safehouse as soon as they log in, and they can go find it and start building on the plot. Something small, like 20x20 or so. Or maybe larger to allow for big build projects? Socrates...? :D

I really mean vanilla as far as gameplay. That's always been the theme of the community - to have the game play as much as Notch intended as possible. Maybe we need to change that, but that's a reason I've seen several people join the server. And I suppose, Notch didn't intend for Survival to be played as Creative. :)

I still see this sort of a server alienating those who really want to just build, but I suppose they will have to speak for themselves here.

EDIT: Forgot to respond to your edit. Do you mean the "true" creative build of the server? The one with unlimited blocks, etc? Yes, I still have it, and it still works.
 

DaClownie

Handsome.
Vargess, I love your proposal. It encompasses everything I envisioned (minus the free VIP, but you already touched upon that). I think the biggest thing though, is at the moment, Spike is right. We need the proper tools in place in order to make it work. In the meantime, having two servers is probably the best idea. This allows both style of players to do as they would like to do.

Continuing with the proposed idea... I'm imagining it would be rather easy once a mod is released (and I'm sure it will) that when an area is designated no damage, it works just like that. I think it'd be perfectly fair for people embarking on large building projects they don't want within city limits to request a designated area be changed to a safe zone as well, so they may build and progress as they would like.

To touch on what Marine said, I also like the idea of starting fresh again, but that will anger a quite a few people who have spent countless hours amassing TONS of resources (Kiwi's gold floor, anyone?). The one thing I do feel though Marine, until tool renewal is touched upon, may as well leave everyone with their resources. I have more than enough diamonds to do what I'll need to do ever. If they don't fix tool renewal, rebuilding my supply will be easy by simply strip mining and dropping picks non-stop, kind of like how I got all my stuff now. Once tool renewal is fixed, I think starting fresh would be great, because then all of these resources would have an unbelievable value again.

I'm pretty sure I rambled and I very well have not even conveyed all the points I wanted to... but I wanted to let you know that I like Spike, Varg, and Marine's suggestions, but at the moment Spike's seems like the best temporary solution.

EDIT: I voted for the last option because of all that junk I said above this EDIT. :D
 

the_actual_God

New Member
Marine05 said:
[start fresh]
VIPs can take their inventory to a new map. So, if this perk would not be temporarily turned off (and there would be people objecting, I bet two stacks of clay blocks), it would not be a "fresh" start at all. If I can assume that such a new map would be started in the usual way - so that VIPs keep their inventory - then this means that you would also not start that map naked. In summary: Why don't you just put your inventory into a chest, move 2000 blocks away, start fresh yourself? Seems like the only way for you to do that, anyway. (I mean, you'd have to manually lose your inventory, too, if a new map was started.) This might give you an improper feeling while playing (not to use the unfitting word "injustice"), but the only other way would be to temporarily disable the keep-inventory-perk, and I am convinced that this would not happen.

Vargess said:
The only real thing ot worry about is warping to escape. It takes a couple seconds to type that in however.
It takes not one second to press ESC and click "disconnect". Yes, that works in a battle situation. Did it yesterday when some invisible ********** was attacking me while I was delivering bread.

By the way: Does the "keep inventory between map changes" perk of VIPs include their currently worn armor? And does it include the 4 crafting slots?
 

Socrates271

Turtle Lover
SgtSpike said:
I guess the most important thing for me is to find the server solution that alienates as few players as possible. Maybe I need to start a new poll and call it "would you leave if we had this sort of setup?"

I wonder if there would be a way to automatically create a cuboid'd zone for any new players who joined. Just let the player know the coordinates of their safehouse as soon as they log in, and they can go find it and start building on the plot. Something small, like 20x20 or so. Or maybe larger to allow for big build projects? Socrates...? :D

I really mean vanilla as far as gameplay. That's always been the theme of the community - to have the game play as much as Notch intended as possible. Maybe we need to change that, but that's a reason I've seen several people join the server. And I suppose, Notch didn't intend for Survival to be played as Creative. :)

I still see this sort of a server alienating those who really want to just build, but I suppose they will have to speak for themselves here.

EDIT: Forgot to respond to your edit. Do you mean the "true" creative build of the server? The one with unlimited blocks, etc? Yes, I still have it, and it still works.
The addition of safe-harbors is fantastic. Giving players a breath of fresh-air combining the best of both worlds. I've finished up my first plugins to fix mob hp issues (were too tough) and to make vargess's snowball kick. I'm now looking into a safeZone plugin. Trying to find the best approach currently.

As far as cuboided zones allocated to new players, yeah that's possible, but do you want them random or spaced out in a grid?
 

tuperwear

New Member
i was just wondering, if it would be possible to set a large area, which would be non damage, sort of similar to the VIP area, but accessible by all through a new command, such as /safezone. this would allow for a non-pvp area which would cater for large projects, while maintaining the vanilla nature of the server.

Also i love the idea of a wild west type scenario :D
 

oliverw92

Retired Administrator
Ok here are my thoughts.


I would like say I love this idea - and I do in theory - but in practice it will never work. Not at the moment anyway. There is no way in hell that you can properly moderate a PVP server whilst people can become invisible randomly. Now imagine trying to moderate that when it happens on a PVP server with safe zones - people will be griefing stuff in the safe zones and the moderators will have absolutely no idea who it is. Until notch fixes this huge issue, this idea should NOT go forwards.

Creepers in safe zones - there would HAVE to be a mod for this. I don't want to have to spend weeks making obsidian walls around the project areas where i am building large-scale things just so some stupid creeper come and blow it up. We would have to either create or find a mod that stops creepers from entering and spawning in safe zones.

Cuboid Plugin - I may be missing something here, but i thought the Cuboid plugin only made it so blocks are protected. I don't see how that makes a city a 'safe zone'? It still means whoever is permitted to build in that zone can build there, so how is it safe at all? This leads me onto my next point:

Health in safe zones - there would have to be no health in safe zones. Otherwise no point in them. PVP, PVE, fall damage, lava/drowning etc would all have to be off in the safe zones. Otherwise it just limits your creativity. Who wants to risk losing their inventory to make a huge tower that they might fall off? If there isn't a mod for this, we would have to create one. In my mind this is one of the top priorities.

I think i've said my piece for now. I may think of more stuff to add though :)


EDIT: That didn't take long :p Spike, CJ and I have been playing with a Hey0 plugin called 'movecraft' on my test server: http://forum.hey0.net/showthread.php?tid=1050 it is an absolutely AWESOME mod. It looks kinda scary at first - I would definitely say make it a VIP only perk. Basically you can make things into boats, aircraft, airships, UFOs etc. For each class of vehicle there is a .txt file which allows you to customise it - you can limit the type of blocks allowed in the craft, the speed of it, the max size of it etc. You can also make your own classes - I made one called 'tree' where you can only use leaves and logs for it which means you can jump on a tree and ride around on it :p
As far as glitches go we haven't really discovered anything. It has never broken the server, it doesn't cause any extra lag/server load. I think that on a PVP map this would be insanely epic. Imagine - you have your clan in the hold of your aircraft. The pilot brings the plane in low over the enemy base - 'go go go!' - your clan bails out the back into the base in a surprise raid. There is a bomber class too which doesn't work - would advise deleting that file. We made our own bombers however - just make an aircraft and put some tnt next to switches. Hit the switch, tnt falls out the plane. Imagine how cool that would be for PVP too :D If you are worried about it making it too easy for people to get around then you can set the speed of vehicles in the .txt files - set it to 1 and you move at the same speed as walking pretty much.
I know you are a fan of vanilla stuff, Sgt, but this is a really cool mod. It also takes pretty much no effort to install - just a normal Hey0 .jar in the plugins folder. If you were interested in this mod I could set up all the vechicle classes for you so you didn't have to.
 

Socrates271

Turtle Lover
oliverw92 said:
Ok here are my thoughts.


I would like say I love this idea - and I do in theory - but in practice it will never work. Not at the moment anyway. There is no way in hell that you can properly moderate a PVP server whilst people can become invisible randomly. Now imagine trying to moderate that when it happens on a PVP server with safe zones - people will be griefing stuff in the safe zones and the moderators will have absolutely no idea who it is. Until notch fixes this huge issue, this idea should NOT go forwards.

Creepers in safe zones - there would HAVE to be a mod for this. I don't want to have to spend weeks making obsidian walls around the project areas where i am building large-scale things just so some stupid creeper come and blow it up. We would have to either create or find a mod that stops creepers from entering and spawning in safe zones.

Cuboid Plugin - I may be missing something here, but i thought the Cuboid plugin only made it so blocks are protected. I don't see how that makes a city a 'safe zone'? It still means whoever is permitted to build in that zone can build there, so how is it safe at all? This leads me onto my next point:

Health in safe zones - there would have to be no health in safe zones. Otherwise no point in them. PVP, PVE, fall damage, lava/drowning etc would all have to be off in the safe zones. Otherwise it just limits your creativity. Who wants to risk losing their inventory to make a huge tower that they might fall off? If there isn't a mod for this, we would have to create one. In my mind this is one of the top priorities.

I think i've said my piece for now. I may think of more stuff to add though :)
All the issues you mentioned I've resolved. Oddly enough in less than a day.

The ghost issue
Mob hp issue
God_Mode in safe zone
Zones that also tell you when you exit and enter a hostile or friendly environment (e.g. safe zone)
Zones remove all mobs upon their entrance into friendly / safe zone

(to add a safe zone: type /safezone and right click on ground with fish in two locations - then the zone is set :D )

I've also been asked to add another feature that drops 1-3 random items upon death instead of the whole inventory.

Oh, and the cuboid thing you mentioned. Admins/mods can set the invisibly protected borders from bedrock to ceiling while vips/guests can build inside of it. That's my impression of what we intended to do. If you want to build in a vip city, then of course it'll be for vips only. Or even a mod city. We could even have one big city/plot with multiple gates that block entrance into one section or another. (1337phreak, looks like you're in business).

Btw, that movecraft sounds like a real lag-fest. But cool.

I'm doing the final touches of the plugins to make them very smooth and customizable. They will be modularized, so each fix will be within it's own plugin jar.
 

oliverw92

Retired Administrator
Ah ok i didn't realise that cuboid was updated. GOod to see you have everything covered, Soc.

Movecraft doesn't actually lag at all. CJ and I made a huge blimp that must have been over 150-200 blocks long. It doesn't lag that much at all. Although i wouldn't advise allowing craft that huge on our server :p Just small things would be fun.
 

Marine05

Server Moderator
**Starting new** keeping the inventory isnt that bad. It still fits in with the homesteaders way, everyone having what they can carry. Just leaving all my stuff and moving is not even close to being the same, because that leaves the whole multiplayer part behind. Keeping the inventory is a compromise i would be fine with.
I stick to wanting a new map, VIP with inventory, Cuboid around spawn area. I really hope cuboid to stop mobs spawning isnt over used everywhere someone wants to build. maybe two or three spots, spawn area, secret VIP city, and maybe even a far away city that builders use. I just dont want to see it in more places than not.
 
Top