Suggestion for PvP Maps!

rampaging13

Active Member
I have many criticisms with the idea of a hardcore map. The reasons for my utter dislike for this is 1. It promotes people hiding in there bases because of the insecurity of the safety of there items. All a person has to do is find the bases owner and kill them once and destroy their bed, rendering them incapable to protect their items they have spent time to get.
2. Being unable to utilize the command /home or /tpr. These command make playing minecraft easier, why get rid of them? They are there so people don't have to walk for an hour to get to their base, because face it, no one wants their base to be too close to spawn, and with this new idea for a "hardcore" style PvP map makes people choose between item security or fast withdrawals/deposits with their chests.
3. Less people will want to fight at all. People will risk less in terms of item value because they would have to walk all the way back to their base. So I see people fighting with stone swords and nothing less and nothing more than that. No one will be compelled to fight because the reward is not great enough.

Here is my compromise- HAVE TWO MAPS!
It is that easy. Having two maps will give the community more of a choice with what kind of PvP they want to play inside of making a majority of the people happy, but making them all happy.
Hardcore would consist of-
1. No /home or /tpr
2. Mobs Enabled
3. Beds will reset a person's spawn.

Regular PvP would consist of-
1. Simple Clans (if wanted)
2. Mobs Disabled and Trade Signs Enabled
3. /tpr and /home Enabled

Thank you for taking the time to read this post and I hope it is deeply considered as a possibility for the server's PvP dilemma.

Sincerely, Rampaging13
 

SgtSpike

Site Admin & Server Owner
Staff member
I'd be fine with two maps on the normal server. It does seem like there's a lot of people on both sides of the fence. I personally love hardcore, and don't see much of a point in the "regular" PvP variant that you enjoy.
 

Jacca

Active Member
Regular PvP would consist of-
2. Mobs Disabled and Trade Signs Enabled
Mobs being disabled would be annoying. In 1.9 Potions will be made almost entirely of mob drops, which means with the Regular PvP idea people can get potions from iron rather than scavengering in the dangerous realm of the nether. The fact that most of the ingredients are from the nether means that there is no danger of anything but splash potions being made with Harvesters.

Another thing is Enchantments, with mobs disabled could you imagine how long it would take to get an enchantment where the only time you can get Exp is farming Pigs and Chickens? Having Enchantments would make PvP a lot more robust, but farming chickens to get them would ruin it a bit.
 

rampaging13

Active Member
I completely agree with Jacca on this one. The fact that on PvP4 the server was completely iron based and that people could mine for hours and get tons of TNT to blow things up instead of going out there and trying to kill the Creepers and putting yourself in danger is a bit dumb. Plus with the addition of Potions, it would be a bit Over Powered to just buy the components of a potion that would do massive damage.
 

SgtSpike

Site Admin & Server Owner
Staff member
I completely agree with Jacca on this one. The fact that on PvP4 the server was completely iron based and that people could mine for hours and get tons of TNT to blow things up instead of going out there and trying to kill the Creepers and putting yourself in danger is a bit dumb. Plus with the addition of Potions, it would be a bit Over Powered to just buy the components of a potion that would do massive damage.
There were way more people with TNT when we had mobs on. The spawn actually looked normal when we switched off mobs and went to trade signs. Harvesters just give people loads of items, more than they can use. Unlimited TNT. Iron, especially traded 1:1 for gunpowder, takes a long time just to get a single stack of TNT.
 

Jacca

Active Member
There were way more people with TNT when we had mobs on. The spawn actually looked normal when we switched off mobs and went to trade signs. Harvesters just give people loads of items, more than they can use. Unlimited TNT. Iron, especially traded 1:1 for gunpowder, takes a long time just to get a single stack of TNT.
Yes, TnT would be unlimited. But potions would not as for the most part you'd have to go to the nether to farm them. Also XP can't be harvested by normal means, you have to kill the mobs yourself. 1:07 minutes of .5 hearts of damage a second can be achieved with a harvester and some netherwart, but 3 hearts of additional damage for 1:30 minutes can only be achieved with Blaze Powder. When you compare those two it's easy to see that the pros of having the ability to build "Harvesters" outweighs the cons of not having signs that magically give you Blaze powder and Glowstone dust.

I think a fair fight generally outweighs a few TnT Holes and arrow spamming is no longer possible, so nothing is really gained in a fight from a Mob Harvester.
 

SgtSpike

Site Admin & Server Owner
Staff member
Yeah, I agree Jacca. My main concern is spawn becoming an apocolyptic wasteland like it was on the original PvP map. But, oh well, we can always move spawn, etc. I like the idea of mobs as long as it doesn't increase lag.
 

Marine05

Server Moderator
Not gonna lie, I think no matter what setup we had, people would play on it, I really just don't want to see the PVP community split between two maps.
 

PD400

Sentient Toaster
I'd be fine with two maps on the normal server. It does seem like there's a lot of people on both sides of the fence. I personally love hardcore, and don't see much of a point in the "regular" PvP variant that you enjoy.
It's been suggested, and I think it's definitely the best way to go. People argue one would become dead, but if the community is as evenly split as it seems, then that shouldn't be the case.

Hardcore and PvP worlds seems to be best. As a side note, I don't mind no /tprs, but /home, trade signs, nether, the whole shazzam.
 

rampaging13

Active Member
I agree that having the community split between two worlds could be a bit worrisome, but if people want one PvP experience instead of another, it splits the community into people who like the server and people who don't. It seems to me that having half of the people on one world and the half on another seems like a fair trade seeing as though people might not play PvP at all if it isn't a certain.
 

SgtSpike

Site Admin & Server Owner
Staff member
I agree that having the community split between two worlds could be a bit worrisome, but if people want one PvP experience instead of another, it splits the community into people who like the server and people who don't. It seems to me that having half of the people on one world and the half on another seems like a fair trade seeing as though people might not play PvP at all if it isn't a certain.
That's kind of my sentiment as well. I'd rather see people stick around and play on two different worlds than us not create the second world and those people just leave.
 

bobodamonkey

Got beans?
Mobs being disabled would be annoying. In 1.9 Potions will be made almost entirely of mob drops, which means with the Regular PvP idea people can get potions from iron rather than scavengering in the dangerous realm of the nether. The fact that most of the ingredients are from the nether means that there is no danger of anything but splash potions being made with Harvesters.

Another thing is Enchantments, with mobs disabled could you imagine how long it would take to get an enchantment where the only time you can get Exp is farming Pigs and Chickens? Having Enchantments would make PvP a lot more robust, but farming chickens to get them would ruin it a bit.
How are we going to do the nether? I mean, for making potions and such we NEED to visit the nether. But, people would start using the nether for super secret pvp bases where they stored their stuff. What kind of a system would we have in place to prevent this?
 

PD400

Sentient Toaster
I've been meaning to ask. Does this mean we are indeed having two PvP maps? If so, good!

Bobo, I think we could limit the nether map size the same way we do in PvP normally. I would assume it would just be slightly larger, since space is limited, and we need room for strongholds. :p

EDIT: If we do have two PvP worlds, would that mean only Hardcore, Survival, and Spheres will have mobs?
 

bobodamonkey

Got beans?
I've been meaning to ask. Does this mean we are indeed having two PvP maps? If so, good!

Bobo, I think we could limit the nether map size the same way we do in PvP normally. I would assume it would just be slightly larger, since space is limited, and we need room for strongholds. :p

EDIT: If we do have two PvP worlds, would that mean only Hardcore, Survival, and Spheres will have mobs?
Resources could run out. Two PvP worlds would split the community way too much I'm afraid. It probably won't be happening. Back to the nether, we might just have to resort to having item stores again, even though I hate them so much.
 
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