Update 25th Nov new!


"Bug update #1. More coming tomorrow
There were some pretty severe bugs with players respawning, which I’ve spent most of the day today fixing. I’ve solved a lot of them, but I noticed that the respawning player can still fail to see other players in the spawn area under some circumstances.

Instead of delaying the bug fix update until tomorrow, I decided to release what I’ve done so far now today. I’ll fix the remainder tomorrow, and also work on a few more bugs I’ve gotten told about (thank you very much for the organized lists!).

The server has been updated to 0.2.5_01, but it’s not a mandatory update.
The client will auto-update to 1.2.3_02

Speaking of which, I will make the client updater ask the player before applying new updates. Automatic forced updates are scary, and they were only in because they were convenient and I never thought about it."

Looks like things are getting done quickly ^^


New Member
Yay! Looking forward to getting online later today.

I wonder how optional client updates will work in multiplayer. That is, can you enforce a single client version on a server, or do you just tough it out and potentially have multiple client versions connecting all at once? ... cause that could make for some interesting, uh, features.

Anyway, thanks for posting the updates here.